NVIDIA GeForce Now is coming to Singapore, promising a “reimagined gaming experience” to interested customers later in 2021.
StarHub, one of Singapore’s telco companies, has announced that they are introducing NVIDIA’s cloud gaming service to its customer base in Singapore, becoming the first local operator in Southeast Asia to do so. The cloud gaming service, which will be released within the third quarter of 2021, is said to provide customers with the opportunity to play their favourite games without needing powerful gaming hardware.
Johan Buse, Starhub’s Consumer Business Group Chief, mentioned that the company wants to offer not only a new platform for gamers through its release of NVIDIA’s cloud gaming service but also an entire ecosystem for StarHub’s gaming customers to “live out their fullest gaming potential”.
The NVIDIA GeForce Now service can stream games to almost every device including phones, tablets or even web browsers. Games are stored and run off the service’s cloud servers. As such, storage space or gaming hardware will be unnecessary as previously mentioned. The cloud server also works with StarHub’s 5G network to deliver “flawless, lag-free gameplay” with a one-way latency of 8.4ms.
NVIDIA GeForce Now features over 800 game titles, including over 80 free-to-play games, from more than 300 popular publishers such as Square Enix, Bungie and Deep Silver. Weekly releases also increase the number of games on the list while improving and adding new features to the cloud gaming service. Customers can link their Steam or Epic Games account to the cloud gaming service to play the games they already own.
Although StarHub has not announced the price of a monthly or yearly NVIDIA GeForce Now subscription, the company did mention that the cloud gaming service will be available in the third quarter of 2021. Interested customers who want to stay updated are invited to register their interest at StarHub’s GeForce Now page.
In the meantime, StarHub will be deploying NVIDIA’s RTX servers capable of delivering real-time ray tracing in its data centres in preparation for the commercial launch. Users connected to these servers can play games with raytracing at 1080p, 60fps across nearly all their devices.
Written by John Paul Joaquin